BOINKGAME
A downloadable game for Windows and Linux
Download NowName your own price
BOINKGAME is a precision platformer where the only enemy is yourself.
And the walls... The walls are a bigger enemy actually.
Jump carefully through 12 screens and try to reach the trophy at the top! Don't worry if you bonk into a wall and lose some progress. You're always improving :)
Features:
- Jumping
- Bonking (four unique sounds!)
- In-game timer
!! This game does not save progress !!
Controls:
Left: A, Left Arrow
Right: D, Right Arrow
Jump: W, Up Arrow, Space
Fullscreen toggle: Alt + Enter, F11
Change window size: + and -
Controllers work too!
~~ Tips from the dev ~~
- Don't bonk into walls
- More speed = higher jump
- Don't bonk into walls
- I like to play with two hands on keyboard... one to move and one to jump
- Don't bonk into walls
Made in Godot: godotengine.org/license
Status | Released |
Platforms | Windows, Linux |
Rating | Rated 4.0 out of 5 stars (2 total ratings) |
Author | GirambQuamb |
Genre | Platformer |
Made with | Godot |
Tags | 2D, Difficult, Funny, Godot, Pixel Art, precision-platformer, Singleplayer |
Average session | A few hours |
Languages | English |
Inputs | Keyboard, Xbox controller |
Download
Download NowName your own price
Click download now to get access to the following files:
BOINKGAME.exe 57 MB
BOINKGAME.x86_64 66 MB
Comments
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…just please update with a save system it would be 100% more accessible with the same level of difficulty
edit: expect a full video of me adding to my already unhealthy mental state with me trying to FINISH the game
nice concept, but i would rather not spend 30 minutes trying to get past the first floor only to fall back down. please please please add a difficulty curve to the game
pretty funny game and such, but... there is no difficult curve. :(
I played for 45 minutes and never made it to the 3rd room.
10/10, would bonk again.
In all seriousness, this game's level design appears to have no difficulty curve. It's just a high, flat difficulty floor. As a result, I think it destroys potential attachment for new players. Generally, you want to start out easy in order to get most players invested, then hit them with the tough stuff after they've gained some false confidence. Just a thought.
I have no reason to continue playing, but I could see this bonk gimmick, as simple as it is, being used as the basis for a more refined rage game that stands up to the likes of 'Getting Over It' and 'Jump King'.
Hey, I really appreciate the feedback! This is probably the thing I've heard the most, and while I'm happy with the room designs I do think you're right. I have to wonder if there's a nice middle ground somewhere. Perhaps a set a rooms where you progress horizontally before the big climb... A tutorial of sorts that safely introduces you to the types of jumps you have to make.
Lots to consider. As much as I wanted to call my first game done, I think I'll have to revisit this project to address this.
Cheers!
fun game pleasant game relaxing type game, a game that does NOT force you to deal with your frustration head-on
GAHHHHH
This game is a bastard